AI Insights · Timothy · December 2021
Top 5 Tank Games on Android in Nigeria: Q4 2021 Performance
In Q4 2021, top tank games on Android in Nigeria showed varied performance trends in downloads, revenue, and active users. Data sourced from Sensor Tower reveals key insights.
In the fourth quarter of 2021, the performance of top tank games on the Android platform in Nigeria showcased diverse trends across key metrics such as downloads, revenue, and active users. This data, sourced from Sensor Tower, provides valuable insights into the market dynamics of these applications.
Iron Force from COOLFISH GAMES exhibited a fluctuating revenue pattern throughout the quarter. The game saw a notable spike in the week of December 20th, reaching approximately $227, and ended the quarter with $112 in the final week of December.
World of Tanks Blitz by Wargaming Group experienced a steady increase in weekly downloads, starting from 43 in the last week of September and peaking at 225 in mid-December. The game's weekly revenue also showed a positive trend, peaking at $56 in mid-November. Active users followed a similar upward trend, reaching 2022 in mid-October and maintaining a stable level around 1600 towards the end of the quarter.
War Machines: Tanks Battle Game from Wildlife Studios saw a consistent rise in weekly downloads, beginning with 622 at the end of September and culminating in 2244 in the final week of December. Revenue trends for the game were relatively stable, with a peak of $47 in mid-October. Active users also grew steadily, reaching 7753 by the end of December.
Massive Warfare: Tanks PvP War by TinyBytes showed significant growth in downloads towards the end of the quarter, with numbers jumping from 335 in late September to 1320 in mid-December. The game's revenue was modest, peaking at $13 in the last week of December. Active users saw a substantial increase, growing from 780 at the end of September to 1913 in mid-December.
Furious Tank: War of Worlds from Click.18 Mobile had a relatively low download volume, with a peak of 18 in the last week of September. The game's revenue was minimal, with a peak of $33 in early November.
For more detailed insights and data, visit Sensor Tower.